Highlights

PROJECT UPDATE
Video Games
868-BACK
Michael Brough
CREATOR
2 days ago

Project Update: 868-HACK on sale, streaming 868-BACK tonight

Hey all,
We're into the last few days of this, and it's 97% of the way to €30,000! Thanks a lot to everyone who's backed. It's going to be worth it!

I've put the original 868-HACK on sale, probably if you're here you already have it but maybe tell your friends: iOS appstore or Steam.

Also, tonight I'm planning to stream for a bit, from around 8:30pm GMT, to show some of the game and maybe answer any questions people have. This is my first time livestreaming! Usually I don't show very much of a game I'm working on at this stage because there's so much basic usability stuff left to do, but I'm feeling like there are probably some folk who'd like to see a bit more to help decide about backing the game, and maybe this will be a good format for that because I can explain what direction things are going in as I show it.

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PROJECT UPDATE
Video Games
868-BACK
Michael Brough
CREATOR
1 day ago

Project Update: streaming now!

it's over, recording at: https://youtu.be/9OqsOy4IDFI

this was my first time ever doing a livestream! so there are some things i can do better but, i think it was nice.
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PROJECT UPDATE
Video Games
868-BACK
Michael Brough
CREATOR
9 days ago

Project Update: Relic Tomes! a glimpse of notebooks

Hey, I dug up one of my old notebooks and found the scribbled pages that eventually became 868-HACK, so here (backer-exclusive) are those pages, plus my first page of notes for the sequel!
Includes Backer-Exclusive Content
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PROJECT UPDATE
Video Games
868-BACK
Michael Brough
CREATOR
11 days ago

Project Update: Roguelike Radio interview

Roguelike Radio interviewed me about the new game!

They're a lovely bunch of people and we had a nice chat about the original, my development process, some aspects of the design of the new game - and some more philosophical topics.

We're 87% of the way to the full budget for the game, so keep spreading the word! Thank you!

And listen to the episode here: link
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PROJECT UPDATE
Video Games
868-BACK
Michael Brough
CREATOR
23 days ago

Project Update: minimum budget reached! server network preview!

Hey! Thanks so much to everyone who’s already backed 868-BACK, and we’ve already met the minimum target so this game is definitely getting finished. (Of course I have to mention - any more would help, so if you’re on the fence there’s still time to support the project.)

I’m going to go into a little bit of detail about how the server map works. It’s not going to be a lot, but if you’re one of the people who really like to keep everything under wraps until you’re actually playing, feel free to stop reading here.

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If you’ve played 868-HACK, you’ll remember there was never any choice about who or what you were hacking. You’d just start the game and straight away you’re hacking something, and then if you succeeded then you’re hacking something else after that, with more and more countermeasures opposing you, escalating until you inevitably crash and burn.

In contrast, as soon as you start a game of 868-BACK, you’re faced with a choice: which server am I going to hack?


Here’s a typical opening: a choice between two relatively undefended servers on opposite sides of the map. The main reason to choose at this point is that each one offers a different device. There’s also some other information: starting programs and other resources, their connectivity in the network, which corporations have influence over them.. but for a start there’s devices.

Devices are your long-term build - if you’ve played Cinco Paus they fill a comparable role to the magic artifacts (being an inventory that you build up over multiple rounds), but how they operate is completely different. In the screen above you can see the tooltip for /exorcism, one of the devices I’m choosing between: it makes Daemon enemies explode when killed, damaging other enemies next to them. Again if you’ve played 868-HACK you’ll recognise this is related to the .D-BOM prog: lots of effects from the original show up in a new and different form.


I played through that round and got 34 points.. you see that server’s three neighbours are now accessible. These will be more difficult rounds: each of them has a powerup protecting it, and one even has two. And of course each of them has a different device - we’re starting to build up our inventory.

In 868-HACK, as you reached increasingly difficult servers, of course it became more difficult to score so you would shift to focusing on survival. Your score adds up across rounds, and the majority of your points would be scored in the easier rounds with just a few here and there in the harder rounds. In coming back to it I felt there’s something a little strange in how that means your final score doesn’t exactly reflect the most difficult challenges you faced! And as I was developing the server selection map, I needed answers for why you would ever pick a riskier server: the first answer is more highly protected data is more valuable. Servers now have a score multiplier based on how many powerups they have, deepening 868’s risk/reward gameplay by tempting you to connect to the most dangerous servers you can find.

I hope this helps you to see the direction I’m taking things!

I also posted a video update a few days ago if you missed it:
https://youtu.be/giWw_kGwQ1g

Again, thanks everyone for your support!
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what are you hoping to see in the new game?

what are you hoping NOT to see?

what secrets lurk in the dark corners of The Mainframe, of which we dread to speak, yet must?
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Fubded! Congratulations!

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Michael Brough
CREATOR
about 1 month ago
This will let me comfortably make the game as I'd ideally like to.
Goal: €30,000 reached! — We did it! This project reached this goal!
100%
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Michael Brough
CREATOR
about 1 month ago
This will let us pay tax and social security when it's due: otherwise we'll be spending all the money first and hoping the game makes enough to cover the bills. (Which is far from ideal!)
Goal: €31,237 / €56,000
55%
We need €24,763 more to reach this goal.
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