2025
MAR
13
10 AM PDT
2025
APR
3
01 PM PDT

Highlights

Xod Crafts
CREATOR
1 day ago

Project Update: All Rewards Fulfilled – Need Help with Your Order?

We’re excited to share that every single reward from this campaign has now been packed and shipped out to backers around the world! 🎉
If you haven’t yet received your tracking link or your package, don’t worry, just send me an email at [email protected] and I’ll personally guide you through the next steps. Whether it’s a missing tracking number, a delivery delay, or a problem in your package, I’m here to help make sure your order finds its way to you.
Your patience and support have meant the world to me throughout this process. Thank you for being part of this project and for making it possible to bring these rewards to life.
Xodcrafts Team
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Chris Bissette
CREATOR
8 days ago

Project Update: Physical fulfilment beginning

Hi everyone,

As of this morning, physical fulfilment for Blood In The Margins has begun! I spent today building my postage boxes ready for packing and sending out the first batch of orders.


Lucky inspects my work

Orders waiting to be labelled and posted

To make life easier for myself I tend to batch orders together into groups of identical orders and work from the biggest group to the smallest. Today's orders were those containing just Blood In The Margins and The Interview (either with or without the bookplate), and they're now all in the post and en route to backers. 

All in all there are somewhere around 400 packages to send out. How many I can get through each day is limited by a number of things, including how many I can physically carry to the Post Office and how many they'll allow me to drop off at a time - it's a small village branch with only a few members of staff and not much space, and while they're largely very good about taking whatever I bring them, sometimes they simply can't accommodate 100 packages at once. My usual process with large fulfilment like this is to chip away at it a little bit every day, and I can usually get through it all in about a week. UK orders should arrive within a day or two of being sent; international orders may take a few weeks.

I'll keep you updated on my progress as I get these sent out. And if for some reason you haven't received your digital rewards yet, please drop and email to [email protected] and I'll get that sorted out for you.

Thanks,
Chris 
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TTRPGkids
CREATOR
6 days ago

Project Update: Greeting Games: surveys are out, mishap details, and larger order holiday cards timing

Hello all!

Dropping in for an update on Greeting Games!  As with previous updates, there are more details in my Dev Log (schedule, more on the survey mishap, etc), and below is a more concise summary. 

Surveys are out!  And mishap fixed!

First, the surveys have been out for about 2 weeks... but several required a reset due to some issues with a shipping calculation and a page that was added to the survey. 

There's more details on what happened via the Dev Log, but, in short, everything looks like it is working now. 

I appreciate both folks reporting concerns so I can know something needed fixing AND the patience with working through them. 

Larger order holiday cards timing

I did get a question about when larger orders (25 of one kind), to make sure they'll arrive in time for folks using them for holiday cards.

These will be ordered in September, along with the other cards, and they'll likely arrive in late September to very early October.  There's a good chance these will arrive before the other orders since they're shipping straight from the printer (which is why there's free US shipping).

If anyone wants to add a large box of cards to their order, there's an add-on option for US-located backers that can be added to the survey, and adding this won't increase your shipping cost if you're in the US. 

-----

If you have any questions about the surveys, the quickest way to resolve is to email me at [email protected] since it goes straight to my inbox instead of waiting for it to shake hands with Backerkit to email me a comments summary.  I'm just getting back into the swing of things from GenCon, so I will be going through all emails and my spam box today to make sure I'm not missing any. 

Thank you, and... happy gaming!
Steph Campbell


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Envy Born Games
CREATOR
23 days ago

Project Update: Production Progress, Payment Dates & Gen Con!

Hello Adventurers!

We hope you're doing well and enjoying your summer adventures. We have a few important updates to share regarding production progress, pledge management, and upcoming conventions!

🛠️ Production Update

We recently received the Eproofs from our manufacturer and discovered a few issues that needed to be corrected. While delays are never fun, quality is our top priority, and we’re committed to making sure Hercules and the 12 Labors looks and feels as epic as the story it's based on.
✅ The good news: We’ve corrected the problems and are now waiting on new physical proofs for one final round of approval before full production begins.
We know this pushes our timeline back a bit, and we really appreciate your patience. Rest assured, we want this game to be something truly special, and that means getting it right.

💳 Locking Orders & Credit Card Charge Dates

We’ve been getting a few questions about when credit cards will be charged, so here’s the full breakdown of our current plan:
  • 🔒 Lock Orders: BackerKit orders will be locked on August 25th. You’ll receive a notice beforehand, giving you time to make any final changes or add-ons.
  • 💳 Card Charges: Credit cards will be charged on August 29th.
  • 🕒 Late Pledges: If you joined late, your order will also be locked on August 25th.
And yes, we’re still getting new pledges daily. Welcome to all our newest backers!

🎲 Gen Con: Come Say Hi!

We'll be at Gen Con this year, running demos and showcasing Hercules and the 12 Labors at Booth 2659!
Even more exciting, our manufacturer will be hand delivering the latest physical proofs to us at the show. If you're attending, swing by and be among the first to see the newest version of the game up close!

Thank you again for your continued support and enthusiasm. We’re so excited to bring this mythological adventure to life, and we couldn’t do it without you.

Until next time,
Mathue Ryann
Envy Born Games
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Nora Haynes
CREATOR
24 days ago

Project Update: Despair Dilemma is Avaliable Now!! (How to Get Your Copy)

Hey All - Nora Again!!

After a lot of hard work we're finally ready to release the final* version of Despair Dilemma on itch!! I'll go into the details on how you can download your copy in a bit - but before I do, I just wanted to say a heartfelt thanks to everyone here once again for all of the incredible support you've given us. There's still a bit to go with getting everything printed and sent out, but now we can say that most of the legwork is done!

Despair Dilemma Release Update

Most of the changes made to the book where focused on finalizing and cleaning up the book. Iris gave the whole thing a proper set of edits to make sure there were no errors, and we cleaned up the image quality to make sure everything looked good in the PDF. With that said, there are a couple new things of note:
  • L’ombra del Coniglio has been added as a new Death Game Sheet by Little Lab Design. This sheet focuses on making it difficult to find the culprit of wrongdoings by having every character turn into identical rabbits each night.
  • Because a few of our Friends of Usashi backers were unable to complete their surveys, we've added two new Characters at the end of the Special Victims List. We'll replace these when we get the chance if the backers complete their surveys - but for now feel free to use Double Summon and Usashi when rolling on the Special Victims List.

How to Download Your Copy of Despair Dilemma

We want to make sure you get your digital copy of Despair Dilemma no matter your experience and preferences, so we've set up three ways you can get access to your copy:
  1. Use Our Backer Access Link: If you follow this link here ( https://noorasphere.itch.io/despair-dilemma/backer-access ), you'll be sent to a special Itch.io page where you can tie a copy of the game to your account and download it there. Please note that the email address associated with your itch account WILL need to match the email address associated with your backerkit account, including all character case. If your itch account doesn't match, be sure to add the matching address in the "Additional Emails" section of your settings. 
  2. Download it From BackerKit: You should receive an email sometime today with a direct download of the final copy of the book. This will be done in the same way as the prototype PDFs, so if you're uncomfortable setting up an Itch.io account, this is the best way for you to get your book.
  3. Wait For Your Itch Access Email: Sometime in the next couple weeks you'll receive an email with a direct link to download Despair Dilemma from Itch.io itself. This takes some time as itch needs to confirm we aren't sending spam - but once you receive the email you'll be able to assign the book to any itch account and download it from there.
We do encourage you to use one of the methods that assign your game to an itch account, since that way you'll be able to download any future updates if we make them in the near or distant future.

If you have any other issues, please contact me at [email protected] or get in touch with BackerKit support. It's very possible that there are some technical issues, so please let us know if so. 

Bleeding Heart Community Drive

Thanks to the efforts of everyone who supported us in the crowdfunding campaign and included it as add-ons in the pledge manager, I'm happy to say we earned an incredible 245 Community Copies of Despair Dilemma ready to be given to people in need!! There isn't much more to say other than that this is absolutely incredible, and we really hope people enjoy the game. 

What's Coming Next (Printing the Books)

Now that we've finished with the digital version of Despair Dilemma, the next step is to get printing started on both it and its add-ons. If you saw the last update, then you'll know that we've changed printing plans to keep costs down amid increased volatility and will be printing and shipping everything out locally from Australia. This will increase the time it takes to be delivered, but also make it possible for us to keep costs down for the majority of our backers.

As is, we're now able to open up Final Shipping Costs in the Pledge Manager. We won't be charging cards or finalizing addresses for some time still (around when we make the orders for the books), but you can go through and confirm your address and shipping whenever you like. You should receive an email about this from BackerKit some time in the next week with all of the details. 

For us, the next step is ordering test copies of the physical book and add-ons from our manufacturers. Once we have those on hand, we'll give everything a final check and make sure there are no errors in the printing files that effect the final product. We don't yet know how long this will take - but we'll be sure to keep you all updated as everything happens. 

If we make any changes to the book itself when we go through this update, we'll update the Itch version to match. 

--

Thank you all so much for your time and happy death gaming!
Nora Jean Haynes
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Xod Crafts
CREATOR
30 days ago

Project Update: 🎊The Games Have Arrived!🎊 Address Lock in 48 Hours

Exciting news! The card games have officially arrived and they look fantastic. We’re so thrilled to finally have them in hand and we can’t wait to get them to you.
To ensure smooth delivery, we’ll be locking shipping addresses in 48 hours.
 Please take a moment to review and confirm your address through BackerKit before the deadline.
If you’ve recently moved or expect to move soon, make sure your address is up to date so your rewards reach you safely.
Thank you once again for your amazing support and patience. Fulfillment is almost here and we can’t wait for you to enjoy the game.
With excitement,
Team Xod Crafts
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Elliot Davis
CREATOR
3 months ago

Project Update: Production Continues - May Progress

Manuscript Locked!

We are on track in making A Land Once Magic a reality! We have just locked the manuscript after Ru's edits which means the next step is layout! I can't wait to see how Luna brings this book to life and will share some preview spreads in our next update.

More Art!

With our stretch goal unlocked, we were able to get more incredible art from John Gagne to use in the book. Here's a preview of some of the additional pieces you'll see in the final product.

All Illustrations by John Gagne


Viditya and I have been in love with John's art from the beginning of working together on this project and we can't wait to fill these pages with more of his unique imaginative style.

Timeline/Fulfillment

We are on track for Fall fulfillment! We should be heading to production by July which means books in hand hopefully in September/October. I know there has been a lot of uncertainty when it comes to tariffs but as far as we have been advised so far, this project should be exempt from the elevated tariffs. If anything changes on that front, we will let you know immediately and transparently.

That's all for now! Hope to have some more exciting peaks into the book to share in our next update. We will also be getting surveys out between now and then. If you or a friend missed out on the campaign, we are currently accepting preorders.

More soon!

-Elliot & Viditya

p.s. Check out these awesome crowdfunding projects happening right now!

Wandering Blades by Daniel Kwan - a TTRPG of violent melodrama inspired by wuxia media

Slime, Warp, & Solder - an expansion for one of my favorite RPGs Slugblaster!
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Parable Vaughany
CREATOR
3 months ago

Project Update: Late Pledges Open, Parable Update & Sisterhood Lore Primer

Hi Everyone,

Firstly - LATE PLEDGES ARE OPEN FOR SISTERHOOD. If you missed the chance to get involved with the demon punching, well now is your chance!

Late Pledges Open


And secondly, we heard the feedback that our communication needed some work, we are now doing monthly (at the minimum!) updates on all projects, and we are always active on our Discord (which you should all come and join!). As part of this, we want to give you an update on all our projects, as we are shifting some announced projects back, and we are anticipating a minor delay on one project.

After an amazing 2024, the start of this year has carried on at a pace. We’ve released our first Starter Sets for Shiver, made several hundred unique items for Don’t Play This Game at a company retreat, and along with you all managed to fund SISTERHOOD. It's been a wild, crazy time and the team are flat out making our games as awesome as we can.

In the background, the team are tireleslly working to get your games to you from our outstanding crowdfunding campaigns. Don’t Play This Game is currently being fulfilled - admittedly, this is running a few months behind schedule. Delivering late is never our aim, Don’t Play was an ambitious project for us with some unexpected issues but we hope the wait is worth it!



Sisterhood

We are on track with Sisterhood and will be ready to punch demons in 2026!  We wanted to give you something to keep you all excited so have prepared a Sisterhood Lore Primer that gives you some more background on the Sisterhood, their Orders, and also the Cults of the Five Horsemen!

Lore Primer Cover


Over the next few months we'll have more updates rolling out as we have bits ready to share. We plan on sending monthly updates through backerkit to keep you up to date. If you have other questions we are more active on our Discord Server so this is the best place to get a response.

Other Current Campaigns


Currently being fulfilled. UK/ EU complete, USA and ROW in progress.

We are pushing the estimated delivery for this project back to Q4. Some workflow overlaps combined with wanting to give the game some extra polish before printing means we are moving the estimated delivery back to Q4. Whilst we are nearly there with the game (with some items already in manufacture), we anticipate missing the delivery by a few weeks. Alongside this, the digital files delivery we are now estimating for Q3 - we can’t wait for you to get playing, so we will be releasing this as soon as we are able.

We are ahead of schedule! We are aiming to have this to all our backers in Q3, ahead of the Q4 aim. We were aiming to deliver Classified before the Corporate campaign, but will miss this by a few weeks. We will be delivering the digital versions before this, however! 

Future Campaigns

What if the worst job you've ever had was autopsying aliens, babysitting monsters, and constant death in an endless cycle of imperfect cloning? And at the end of the day they didn't even pay you? A darkly comic expansion for the award winning SHIVER RPG.

A new Shiver setting bringing all the comic Horror of the Workplace into your TTRPG. 

Shiver: Corporate launches in July as planned, and if you follow now you can get a free quickstart guide (including a playable adventure!) for you to test the game out straight away.

Explore the galaxy in your mech with your friends in ION Heart Multiplayer. After the rave reception that ION Heart received we wanted to let people explore the Astral Union with all their buddies. Assemble your companions and take your mech friends into the stars! 

We are pushing back to Q1 2026. With so many projects on we have some more development work on this before we launch the project. We are hoping to start the dev diary over summer to keep you up to date with our progress!

???????? 

You might have noticed a secret title squeezed onto that tracker in between Shiver: Corporate and Ion Heart: Multiplayer. You do have sharp eyes! The necessity of moving Ion Heart: Multiplayer back has allowed us the opportunity to release a new title (or is that titles?) that we have been really excited about for a while. Look out for an announcement very soon!

Tariffs

The situation sucks. We have friends who have lost employment already due to the ongoing tariffs, and are seeing widespread trouble throughout the tabletop industry, which is only going to get worse the longer this continues.

With the majority of our products being produced in Europe as a business we are quite well insulated from the Tariff issues on the majority of our lines. However we are not entirely protected from this huge industry disruption. Our dice, screens, and box sets are all produced in China. Specifically we have the full run of Ion Heart Dice and Mech’s Toolkits currently in production in China, estimated to be completed in the coming weeks. The tariffs on these items alone are substantial, and as a small company make a real dent into our ability to operate.

With the additional delay in delivery for Ion Heart we’ll be taking the time to review all our options and hoping that the situation is resolved by the time at which we need to make a final decision over the coming weeks. Once we have a clearer picture we will do an update specifically on this project.

Sisterhood is in a similar position, but further down the road.

In addition to this, we are now out-of-stock of some items in the USA and will not be able to resupply them until this.

As a business it is clear we stand firmly against the tariff situation, and support the actions of companies such as Stonemeier Games in trying to support the industry in these tough times. As a small company we are feeling, and will continue to feel the pain from this situation, and we can only hope for a swift resolution. We encourage all of our customers to reach out to their representatives, but we also empathise with the real-life effects that you are feeling from this situation not only in regards to games. We hope it will get better, for everyone.

On A Nicer Note!

I don’t want to leave this update on such a negative point, so let’s look at some of the other fun going on in and around Parable Games at the moment!

  • We currently have a Don’t Play This Game play-along on our Discord Server! Get a weekly prompt and join #TeamParable as we discover what the entity has in store for us all…
  • Next Month sees us attending TWO incredible conventions (UK only SORRY!)
    • Matt, Barney & Adam will be at MCM Comicon London on 23rd - 25th May
    • The WHOLE Parable team will be at the UK Games Expo where we are also hosting our FIRST EVER EPIC. Come and experience Shiver: Corporate early with 50+ other players in one mega game.
  • Our Patreon continues to release awesome monthly content - both for Shiver and new systems. With a FREE tier you can keep up to date with all the fun goings on.
  • We recently launched the Shiver: Director’s Club, offering FREE GM resources and rewards for players who want to run Shiver at their local store or convention. We’ve already been blown away by the response, but there’s always room for more Director’s here!

Let us know any other questions in the comments below or join our Discord Server. We’ve got a busy few months ahead, but it’s a really, REALLY, exciting time!

Team Parable

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PINNED
PROJECT UPDATE
Tabletop Games
Swords at Dusk
Oliver Hong
CREATOR
4 months ago

Project Update: Planning...

After a couple of weeks of planning and doing my taxes, I have decided to slow down and not rush into things. 

I hate rushing into things. I've spent a lot of my life planning for the right time to do things-- Just for some force out of my control screw with it. However, after thinking about it, I think it would be more of a mistake to have a game completely manufactured, and then have to pay rent for storage overseas if things got worse. 

That said, I'm in a pretty ok position at the moment, I haven't given any money or images to Longpack yet, so I can hold off on doing the manufacturing for now. Instead, I'm going to focus on what I can do right now, which are:

- Paying my Illustrator
- Sending out surveys
- Purchasing Packing Materials
- Finishing up the TTS and PnP versions of the game.

Which isn't much, but it's what I can do at the moment. On the bright side, the game's been "Done" for quite a while now, so there's no need to wait for things to get tweaked, so when (Knock on wood) it is time to print, I'll be ready. Whenever that is. I appreciate your understanding at this time.

-- Oliver
Includes Backer-Exclusive Content
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Brother Ming Games
CREATOR
4 months ago

Project Update: POND IS FUNDED! What next?



WE DID IT!!!

Pond is fully funded, so what's next?

First, I think its important to address the elephant in the room: The Gaslighter-in-Chief's new insane tariffs.

There is a LOT to say about these tariffs, but people much smarter than I am have already written about them, so I'll link to some of the best articles so far on the matter:

For now, I, Brother Ming Games, is taking a wait and see approach. I currently have a small project mid manufacturing that will be ready to leave China in 2 months. If the Tariffs are still in effect by then, I'll just have to eat those costs.

I am hoping POND will be ready to leave China between 8 to 12 months from now.
However if 54% Tariffs are still in effect by then, then I will be doing the following:
  • Shipping costs for US customers will be increasing a bit from $12 -> $18.
  • A new sticker pack will be available as an add on for anyone who wants to contribute some additional support.

How Tariffs and AI art trends has me feeling (screencap from Totoro)


Ok depressing news out of the way, what's next for POND?

First, thank you so much to everyone who participated in the first playtesting program! We got a LOT of valuable feedback and playtesting data from it.

I will be added 3 and 4 player modes to Tabletop Simulator and Screentop by the end of the month and opening up a second round of the playtesting program for people who still want to earn a free shirt to participate!

The pledge manager for POND will also be opened by the end of the month. This will let you confirm your cart items, pick your designs and sizes for t shirts, or adjust your pledge levels. Shipping and taxes will be not included however. When the project is closer to fulfillment (Sometime between 8 and 12 months from now), the pledge manager will be sent out again to everyone to re-confirm their shipping address and shipping fees and taxes will be added then.

Finally, the artist of POND is currently under the weather, and therefore we weren't able to get the enamel pin designed for ya'll mid campaign. That said, she is releasing two new friends to her collection of plushies TODAY so if you want to cheer her up, go adopt her adorable new friends!!! 


Road to Production for POND

Currently we still have some assets that needs to be finished before POND can go into production, plus I want to do a lot more playtesting, so here is our road map for the next 2 months:
  • Create custom icons for dice and resources (they're all royalty free icons right now)
  • Add custom art for the long fwooog cards for each faction
  • Create the art for the card shop playmat
  • Create a blind test ready rulebook and physical prototype

If everything proceeds smoothly, I am hoping to have polished prototypes ready to show off at Gen Con (I do not have a booth, I'll just be doing ticketed event demos).

I'll be posting monthly updates around the 5th of each month to keep you all up to date~

Thank you all so much for your support. POND received alot more support than I had originally estimated, having even more backers than my first game Re;ACT, despite a HUGE pivot in theme, though for people who have played both, I think you'll still feel my design philosophies of high player interaction with asymmetric gameplay across both games.

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