Highlights
Project Update: All Rewards Fulfilled – Need Help with Your Order?
Project Update: Physical fulfilment beginning
As of this morning, physical fulfilment for Blood In The Margins has begun! I spent today building my postage boxes ready for packing and sending out the first batch of orders.
To make life easier for myself I tend to batch orders together into groups of identical orders and work from the biggest group to the smallest. Today's orders were those containing just Blood In The Margins and The Interview (either with or without the bookplate), and they're now all in the post and en route to backers.
All in all there are somewhere around 400 packages to send out. How many I can get through each day is limited by a number of things, including how many I can physically carry to the Post Office and how many they'll allow me to drop off at a time - it's a small village branch with only a few members of staff and not much space, and while they're largely very good about taking whatever I bring them, sometimes they simply can't accommodate 100 packages at once. My usual process with large fulfilment like this is to chip away at it a little bit every day, and I can usually get through it all in about a week. UK orders should arrive within a day or two of being sent; international orders may take a few weeks.
I'll keep you updated on my progress as I get these sent out. And if for some reason you haven't received your digital rewards yet, please drop and email to [email protected] and I'll get that sorted out for you.
Thanks,
Chris
Project Update: Greeting Games: surveys are out, mishap details, and larger order holiday cards timing
Dropping in for an update on Greeting Games! As with previous updates, there are more details in my Dev Log (schedule, more on the survey mishap, etc), and below is a more concise summary.
Surveys are out! And mishap fixed!
First, the surveys have been out for about 2 weeks... but several required a reset due to some issues with a shipping calculation and a page that was added to the survey.
There's more details on what happened via the Dev Log, but, in short, everything looks like it is working now.
I appreciate both folks reporting concerns so I can know something needed fixing AND the patience with working through them.
Larger order holiday cards timing
I did get a question about when larger orders (25 of one kind), to make sure they'll arrive in time for folks using them for holiday cards.
These will be ordered in September, along with the other cards, and they'll likely arrive in late September to very early October. There's a good chance these will arrive before the other orders since they're shipping straight from the printer (which is why there's free US shipping).
If anyone wants to add a large box of cards to their order, there's an add-on option for US-located backers that can be added to the survey, and adding this won't increase your shipping cost if you're in the US.
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If you have any questions about the surveys, the quickest way to resolve is to email me at [email protected] since it goes straight to my inbox instead of waiting for it to shake hands with Backerkit to email me a comments summary. I'm just getting back into the swing of things from GenCon, so I will be going through all emails and my spam box today to make sure I'm not missing any.
Thank you, and... happy gaming!
Steph Campbell
Project Update: Production Progress, Payment Dates & Gen Con!
🛠️ Production Update
💳 Locking Orders & Credit Card Charge Dates
- 🔒 Lock Orders: BackerKit orders will be locked on August 25th. You’ll receive a notice beforehand, giving you time to make any final changes or add-ons.
- 💳 Card Charges: Credit cards will be charged on August 29th.
- 🕒 Late Pledges: If you joined late, your order will also be locked on August 25th.
🎲 Gen Con: Come Say Hi!
Even more exciting, our manufacturer will be hand delivering the latest physical proofs to us at the show. If you're attending, swing by and be among the first to see the newest version of the game up close!
Mathue Ryann
Envy Born Games
Project Update: Despair Dilemma is Avaliable Now!! (How to Get Your Copy)
After a lot of hard work we're finally ready to release the final* version of Despair Dilemma on itch!! I'll go into the details on how you can download your copy in a bit - but before I do, I just wanted to say a heartfelt thanks to everyone here once again for all of the incredible support you've given us. There's still a bit to go with getting everything printed and sent out, but now we can say that most of the legwork is done!
Despair Dilemma Release Update
- L’ombra del Coniglio has been added as a new Death Game Sheet by Little Lab Design. This sheet focuses on making it difficult to find the culprit of wrongdoings by having every character turn into identical rabbits each night.
- Because a few of our Friends of Usashi backers were unable to complete their surveys, we've added two new Characters at the end of the Special Victims List. We'll replace these when we get the chance if the backers complete their surveys - but for now feel free to use Double Summon and Usashi when rolling on the Special Victims List.
How to Download Your Copy of Despair Dilemma
- Use Our Backer Access Link: If you follow this link here ( https://noorasphere.itch.io/despair-dilemma/backer-access ), you'll be sent to a special Itch.io page where you can tie a copy of the game to your account and download it there. Please note that the email address associated with your itch account WILL need to match the email address associated with your backerkit account, including all character case. If your itch account doesn't match, be sure to add the matching address in the "Additional Emails" section of your settings.
- Download it From BackerKit: You should receive an email sometime today with a direct download of the final copy of the book. This will be done in the same way as the prototype PDFs, so if you're uncomfortable setting up an Itch.io account, this is the best way for you to get your book.
- Wait For Your Itch Access Email: Sometime in the next couple weeks you'll receive an email with a direct link to download Despair Dilemma from Itch.io itself. This takes some time as itch needs to confirm we aren't sending spam - but once you receive the email you'll be able to assign the book to any itch account and download it from there.
If you have any other issues, please contact me at [email protected] or get in touch with BackerKit support. It's very possible that there are some technical issues, so please let us know if so.
Bleeding Heart Community Drive
What's Coming Next (Printing the Books)
As is, we're now able to open up Final Shipping Costs in the Pledge Manager. We won't be charging cards or finalizing addresses for some time still (around when we make the orders for the books), but you can go through and confirm your address and shipping whenever you like. You should receive an email about this from BackerKit some time in the next week with all of the details.
For us, the next step is ordering test copies of the physical book and add-ons from our manufacturers. Once we have those on hand, we'll give everything a final check and make sure there are no errors in the printing files that effect the final product. We don't yet know how long this will take - but we'll be sure to keep you all updated as everything happens.
If we make any changes to the book itself when we go through this update, we'll update the Itch version to match.
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Thank you all so much for your time and happy death gaming!
Nora Jean Haynes
Project Update: 🎊The Games Have Arrived!🎊 Address Lock in 48 Hours
Please take a moment to review and confirm your address through BackerKit before the deadline.
Team Xod Crafts
Project Update: Production Continues - May Progress
Manuscript Locked!
More Art!
Viditya and I have been in love with John's art from the beginning of working together on this project and we can't wait to fill these pages with more of his unique imaginative style.
Timeline/Fulfillment
That's all for now! Hope to have some more exciting peaks into the book to share in our next update. We will also be getting surveys out between now and then. If you or a friend missed out on the campaign, we are currently accepting preorders.
More soon!
-Elliot & Viditya
p.s. Check out these awesome crowdfunding projects happening right now!
Wandering Blades by Daniel Kwan - a TTRPG of violent melodrama inspired by wuxia media
Slime, Warp, & Solder - an expansion for one of my favorite RPGs Slugblaster!
Project Update: Late Pledges Open, Parable Update & Sisterhood Lore Primer
Firstly - LATE PLEDGES ARE OPEN FOR SISTERHOOD. If you missed the chance to get involved with the demon punching, well now is your chance!
And secondly, we heard the feedback that our communication needed some work, we are now doing monthly (at the minimum!) updates on all projects, and we are always active on our Discord (which you should all come and join!). As part of this, we want to give you an update on all our projects, as we are shifting some announced projects back, and we are anticipating a minor delay on one project.
Sisterhood
Over the next few months we'll have more updates rolling out as we have bits ready to share. We plan on sending monthly updates through backerkit to keep you up to date. If you have other questions we are more active on our Discord Server so this is the best place to get a response.
Other Current Campaigns
Future Campaigns
- We currently have a Don’t Play This Game play-along on our Discord Server! Get a weekly prompt and join #TeamParable as we discover what the entity has in store for us all…
- Next Month sees us attending TWO incredible conventions (UK only SORRY!)
- Matt, Barney & Adam will be at MCM Comicon London on 23rd - 25th May
- The WHOLE Parable team will be at the UK Games Expo where we are also hosting our FIRST EVER EPIC. Come and experience Shiver: Corporate early with 50+ other players in one mega game.
- Our Patreon continues to release awesome monthly content - both for Shiver and new systems. With a FREE tier you can keep up to date with all the fun goings on.
- We recently launched the Shiver: Director’s Club, offering FREE GM resources and rewards for players who want to run Shiver at their local store or convention. We’ve already been blown away by the response, but there’s always room for more Director’s here!
Project Update: Planning...
I hate rushing into things. I've spent a lot of my life planning for the right time to do things-- Just for some force out of my control screw with it. However, after thinking about it, I think it would be more of a mistake to have a game completely manufactured, and then have to pay rent for storage overseas if things got worse.
That said, I'm in a pretty ok position at the moment, I haven't given any money or images to Longpack yet, so I can hold off on doing the manufacturing for now. Instead, I'm going to focus on what I can do right now, which are:
- Paying my Illustrator
- Sending out surveys
- Purchasing Packing Materials
- Finishing up the TTS and PnP versions of the game.
Which isn't much, but it's what I can do at the moment. On the bright side, the game's been "Done" for quite a while now, so there's no need to wait for things to get tweaked, so when (Knock on wood) it is time to print, I'll be ready. Whenever that is. I appreciate your understanding at this time.
-- Oliver
Project Update: POND IS FUNDED! What next?
WE DID IT!!!
First, I think its important to address the elephant in the room: The Gaslighter-in-Chief's new insane tariffs.
There is a LOT to say about these tariffs, but people much smarter than I am have already written about them, so I'll link to some of the best articles so far on the matter:
- Stonemaier Games Blog Post - The Darkest Timeline
- BoardGameWire - Tariffs Threaten Company Extinctions
- BoardGameGeek News - Publishers Talk About Tariffs
For now, I, Brother Ming Games, is taking a wait and see approach. I currently have a small project mid manufacturing that will be ready to leave China in 2 months. If the Tariffs are still in effect by then, I'll just have to eat those costs.
I am hoping POND will be ready to leave China between 8 to 12 months from now.
However if 54% Tariffs are still in effect by then, then I will be doing the following:
- Shipping costs for US customers will be increasing a bit from $12 -> $18.
- A new sticker pack will be available as an add on for anyone who wants to contribute some additional support.
Ok depressing news out of the way, what's next for POND?
I will be added 3 and 4 player modes to Tabletop Simulator and Screentop by the end of the month and opening up a second round of the playtesting program for people who still want to earn a free shirt to participate!
The pledge manager for POND will also be opened by the end of the month. This will let you confirm your cart items, pick your designs and sizes for t shirts, or adjust your pledge levels. Shipping and taxes will be not included however. When the project is closer to fulfillment (Sometime between 8 and 12 months from now), the pledge manager will be sent out again to everyone to re-confirm their shipping address and shipping fees and taxes will be added then.
Road to Production for POND
- Create custom icons for dice and resources (they're all royalty free icons right now)
- Add custom art for the long fwooog cards for each faction
- Create the art for the card shop playmat
- Create a blind test ready rulebook and physical prototype
If everything proceeds smoothly, I am hoping to have polished prototypes ready to show off at Gen Con (I do not have a booth, I'll just be doing ticketed event demos).
I'll be posting monthly updates around the 5th of each month to keep you all up to date~
Thank you all so much for your support. POND received alot more support than I had originally estimated, having even more backers than my first game Re;ACT, despite a HUGE pivot in theme, though for people who have played both, I think you'll still feel my design philosophies of high player interaction with asymmetric gameplay across both games.